![]() One more thing about that previous suggestion, I think there should be an indicator that says if you can accidentally blow yourself up with it. I would also suggest adding a display for the current character's weapon and special, as it's hard to tell what a certian weapon or grenade is going to do just from looking at it. Plus it will help you focus on gameplay now that players can see what's going on. ![]() We continue to post these release notes, even when the noticeable changes to the UI. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. I know this removes a big part of the "Wow look at the crazy explosions and blood and crap flying everywhere" effect, but it's important for players that want to see what's going on rather than watch the spectacle. Hey Xbox Insiders We have a new Xbox Update Preview coming to the Alpha ring. And explosions that can harm the player or cause other things to explode should all look similar, while effects that can't should look similar. No giant particle effect fireballs everywhere. ![]() You might just want to add a "Low detail/effect" mode where only the damaging part of the explosion is shown and animated. Maybe our explosions need more clear indications of what they damage? They are deterministic of course, but the poor feedback might make them feel more haphazard than they actually are. Download added: Patch, Broforce (32Bit Installer), Windows, en Version 2354 20220920, Size 11.5 MB o: Download changed: Installer, Broforce, Linux, en Version 1130 20201008 2354 20220928, Size 390.1 MB 391.1 MB o: Download changed: Installer, Broforce, Windows. ![]()
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